Clearing this act unlocks the Yellow Wisp for all stages, which enables Sonic to use the Drill Color Power. There are plenty of areas to explore underground, including a small room containing one of the Red Rings. Sweet Mountain Act 1 introduces the player to drifting and the Yellow Wisp.
#Sonic colors sweet mountain free#
Description on the US Sonic Colours siteĪfter smashing Rotatatron in Tropical Resort, Sonic is free to move on to either Starlight Carnival or Sweet Mountain second. Surrounded by lollipops and tasty treats, this is a world to remember. Feast your eyes on the delicious world of Sweet Mountain. Sweet Mountain, as the name implies, is made of sugary baked goods such as cake, donuts, and pancakes, as well as other snacks.Ī world set high beyond the clouds. Information about the stage was first released in a featured Nintendo Power article. This was one of the first two levels of the game (the other being Tropical Resort) to be revealed. The Yellow Wisp sees a lot of use here, drilling through spongecake floors to access the secret areas below. Loop-the-loop round giant artificial doughnuts, dodge jellybean-fuelled rockets, and keep an eye out for the chefs-hat-sporting Egg Pawns they pack a mean punch with their oversized whisks.
Eggman's Amazing Interstellar Amusement Park, the Doctor is building the area up as some kind of crazy fusion between a bakery and a military-industrial complex. Sweet Mountain is the second stage of Sonic Colours for the Wii. For the DS version of the stage, see Sweet Mountain (DS). You can help Sonic Retro by adding to it. Sonic runs at up to 300 miles per hour in the Hedgehog engine, so if they want a Sonic-only game they need to hire enough staff to model and texture 300 miles of level for every hour of gameplay, something much easier and more cost-effective to achieve on a system which doesn’t ask for detailed HD graphics.This short article is in need of work. “I’m curious why colors is exclusive to I think it’s because the Wii is easy to develop for – they’ve always had to find ways of slowing Sonic down or padding the games out to make them last longer on HD consoles (or end up with something unfinished like ’06) because the levels take so much more time, effort and money to make being that textures have so many more layers etc., by making this a Wii exclusive they don’t have to put half as much detail in it and yet it still looks good for the system, cutting down development time to about a quarter thus saving a hell of a lot of money – and I imagine an HD one is being worked on in the background as well, with this Wii exclusive strategically timed. Many thanks to Woun at the SSMB for the Sonic Colours heads up and YouTube video conversions, appreciate it! Check out the Sonic 4 videos at the below aswell as a Sonic Colours on screen camera recording of Sweet Mountain Act 1. Ken Balough doesn’t really reveal anything we don’t already know either but the footage is nice. David doesn’t reveal much apart from the fact that both versions of Sonic Colours will have online leaderboards where you can post up your best Act clear times. The staff on hand are David Allen, SEGA of America Brand Manager (Sonic Colours) and Ken Balough, SEGA of America Associate Brand Manager (Sonic 4).
Gametrailers have uploaded some new videos showcasing even more gameplay footage Sonic the Hedgehog 4: Episode 1 and Sonic Colours Wii but with the added bonus of the games staff members giving out some more details as they play.